PRISMIA devlog
This is a cutscene test.#screenshotsaturday#gamedev#indiedev#pixelart#indiegamespic.twitter.com/OesRhZX1mD
— sumibi-yakitori (@yakitori_sp)May 25, 2019
The rigging process is now complete.#screenshotsaturday#gamedev#indiedev#lowpoly#pixelart#indiegamespic.twitter.com/sf96qAOVAP
— sumibi-yakitori (@yakitori_sp)2019年2月3日
#indiedev#gamedev#gameart#conceptartpic.twitter.com/lTttVqnQJA
— sumibi-yakitori (@yakitori_sp)2019年1月23日